Metal Tutorial 1 — Hello Triangle
A colored triangle is the “hello world” of GPU programming — deceptively simple on screen, but wiring it up teaches you the full Metal pipeline end-to-end. By the time you’re done you’ll have written your first MSL shaders, compiled a render pipeline, encoded a draw call, and presented a frame.

What you’ll learn:
- How
MTLRenderPipelineStateties a vertex and fragment shader together - Encoding draw calls with
MTLRenderCommandEncoder - Writing vertex and fragment shaders in Metal Shading Language (MSL)
- Memory layout gotchas with
vector_float2/vector_float4and GPU alignment