Metal Tutorial 2 — Sample Object
A hard-coded triangle only gets you so far. This tutorial loads a real 3D mesh from disk using Model I/O, introduces MTLBuffer for per-frame uniform data, and enables depth testing so that geometry sorts correctly regardless of draw order.
What you’ll learn:
- Loading
.objgeometry withMDLAssetandMTKMesh - Passing per-frame uniforms (model/view/projection matrices) via
MTLBuffer - Setting up
MTLDepthStencilStateso nearer fragments win - Vertex descriptors and how Metal maps buffer layout to shader inputs